Shield Damage System - Debug Showcase
This player damage system looks straightforward—shields, armor, health tracking.
But it contains 4+ critical bugs including logic errors, edge cases, and architecture flaws that could break gameplay.
Test It Yourself
- Copy the Blueprint trace below
- Paste into ChatGPT/Claude with:
"I am working in Unreal Engine 5.5. Analyze this Blueprint damage system for bugs, logical errors, and design flaws. Prioritize issues by severity (Critical/High/Medium/Low) and include:" - Compare your results with our AI analysis
What Types of Issues to Look For
- Critical bugs: Logic that breaks core functionality
- Edge cases: Scenarios that cause unexpected behavior
- Architecture flaws: Design patterns that create maintenance issues
- Performance problems: Inefficient calculations or duplicate code
π Debugging Example: Player Damage System Blueprint Trace
*Trace Start: PlayerTakesDamage
Custom Event** (CustomEvent)
* Event PlayerTakesDamage Args: (Damage:double)
* Set Damage:double = PlayerTakesDamage.Damage
* If ((CurrentShield > 0.0))
|-- true:
| * Set ShieldDamage:double = (Damage * (1 - (ArmorPercentage / 100)))
| * Set RemainingDamage:double = FMax((ShieldDamage - CurrentShield), 0)
| * Set CurrentShield:double = FMax((CurrentShield - ShieldDamage), 0)
| * If ((RemainingDamage > 0.0))
| |-- true:
| | * Set CurrentHealth:double = (CurrentHealth - RemainingDamage)
| | * If ((CurrentHealth <= 0.0))
| | |-- true:
| | | * K2_DestroyActor(())
| | | * [Path ends]
| | L-- false:
| | * PrintString((InString=(Health: + Conv_DoubleToString(InDouble=CurrentHealth))))
| | * [Path ends]
| L-- false:
| * PrintString((InString=Shields absorbed all damage))
| * [Path ends]
L-- false:
* Set ReducedDamage:double = (Damage * (1 - (ArmorPercentage / 100)))
* Set CurrentHealth:double = (CurrentHealth - ReducedDamage)
* If ((CurrentHealth <= 0.0))
|-- true:
| * K2_DestroyActor(())
| * [Path ends]
L-- false:
* PrintString((InString=(Health: + Conv_DoubleToString(InDouble=CurrentHealth))))
* [Path ends]
Blueprint Graph
AI Metrics Comparison
Priority | Issue | Claude | Gemini | ChatGPT |
---|---|---|---|---|
1 | Armor Percentage Application Inconsistency | β | β | β |
2 | No Protection Against Edge Cases (ArmorPercentage > 100) | β | β | β |
3 | Redundant Damage Calculations | β | β | β |
4 | Health Underflow (No minimum cap) | β | β | β |
5 | Floating Point Precision (equality checks) | β | β | β |
6 | K2_DestroyActor Execution Flow | β | β | β |
7 | No Event Broadcasting | β | β | β |
8 | Limited Feedback (No shield status display) | β | β | β |
Total Issues Found | 6/8 | 4/8 | 5/8 |

π Get Started
Ready to unlock AI analysis for your Blueprint workflows?
Join the beta testing program and experience professional Blueprint-to-AI translation.
Videos and Images Β©Epic Games / JSFILMS / tharlevfx / Peyton Varney
Add comment
Comments