Passionate about creating immersive interactive narrative worlds, I specialize in designing reactive, story-driven worlds with player agency and moment-to-moment gameplay.

I bring expertise in scripting quests, pacing narrative events, and seamlessly integrating gameplay and cinematics to deliver polished and interactive experiences.

SKILLS


System & Game Design

 

  • Game Concept & Pitch development
  • 3Cs, Core Loops & High-Level Planning
  • Scripting - Blueprints, Python, C# and basic C++
  • Level Design - Blockout to Setdressing
  • Macro Design, Beat Charts & PreViz
  • Scripted Events, Cinematics
  • Interaction and Gameplay Systems
  • UI/UX
  • Tools
  • Documentation & Structure

 

Technical Art & VFX

 

  • Dynamics & VFX:
    Sci-Fi, RBD, Pyro, Cloth (Houdini, Niagara, Embergen)
  • Procedural world building:
    Parameterized Assets, Landscapes & Materials

  • Scripting:
    Vex, Python, C#, basic C++
  • Animation:
    Sequencer, Cascadeur, Blender,
  • Pipeline & Tool Development
  • Setdressing and Lighting
  • 3D Modeling & Texturing:
    Blender & Substance Suite
  • Rigging:
    Control Rig, Houdini, basic Maya

Production

 

  • Agile Development (Scrum & Kanban)
  • Jira and Confluence
  • Perforce, Git and Plastic SCM
  • Problem-solving & Risk Management
  • Leaded teams in diverse projects

  • Attention to detail, process knowledge and ability to manage multiple priorities at once

SOFTWARE


  • Unreal Engine (BPs, Python and basic C++)
  • Unity 3D (C#)
  • VS Studio & Code
  • Rider
  • Jira, Confluence
  • Perforce, Git, Plastic SCM

 

  • Houdini (Vex & Python)
  • Blender (Python)
  • Maya (Mel & Python)
  • Substance Painter
  • Substance Designer
  • Cascadeur
  • Motion Builder (basics)
  • Photoshop
  • After Effects
  • Premiere
  • DaVinci Resolve
  • InDesign
  • Illustrator

 

SHOWREEL


Contact