The BP2AI - Translator Unreal Plugin

Convert Blueprint Logic to AI-Readable Text opens instant context transfers to AI Chats to help you with debugging, documenting or C++ refactoring.

This is not a magic code or blueprint generator, it gives you the opportunity to provide complete, accurate and comprehensive context instantly within AI.

 

 

Why Blueprint Developers Are Left Behind

C++ Developer:
- Copies 200 lines of code
- Pastes into Claude: "Find potential issues"
- Gets detailed analysis in 30 seconds
- Evaluates response and new Input and fixes bugs

Blueprint Developer:
- Takes screenshots 
- Writes lengthy descriptions (missing details)
- Gets generic advice (AI can't see the logic)
- Spends hours debugging manually

The Blueprint Context Problem - Costing You Hours

Blueprint developers can't give AI proper context. C++ developers can.
BP2AI Parser changes that - by making Blueprint logic readable as structured text

 

 

P2AI Parser: A Precision Translator, Not a Code Generator

❌ DOES NOT: Generate Blueprint nodes
❌ DOES NOT: Create C++ code automatically
❌ DOES NOT: Replace your development skills
❌ DOES NOT: Make development decisions for you


✅ DOES: Convert Blueprint logic to structured text (Accurate (if you find a problem I am happy to support you)ate)
✅ DOES: Enable AI to read your existing Blueprints
✅ DOES: Provide instant context for AI analysis
✅ DOES: Force manual implementation (preventing copy-paste issues)

 

Blueprint → BP2AI → Structured accurate logic representation as Text

AI Analysis → Manual Implementation

 

Documentation Challenge:
- Manual: 8 hours writing technical specs for complex Blueprint system
- With BP2AI: 30 minutes generating structured docs + your review/editing

Team Knowledge Transfer:
- Manual: Extensive meetings explaining nested function logic
- With BP2AI: Share structured text analysis, teammates understand immediately

Legacy System Analysis:
- Manual: Hours reverse-engineering someone else's Blueprint logic
- With BP2AI: Instant structured breakdown of entire execution flow

C++ Migration Planning:
- Manual: Days planning architecture conversion
- With BP2AI: AI suggests C++ structure maintaining logical equivalence

"It's not about inability to debug - it's about time multiplication for professional workflows."

P2AI Parser: A Precision Translator, Not a Code Generator

❌ DOES NOT: Generate Blueprint nodes
❌ DOES NOT: Create C++ code automatically
❌ DOES NOT: Replace your development skills
❌ DOES NOT: Make development decisions for you

✅ Was BP2AI tut:
BP2AI ist speziell darauf ausgelegt, Blueprints präzise zu konvertieren. Es erleichtert Ihnen die Arbeit, indem es strukturierte Daten effizient übersetzt, ohne dabei die kreative Kontrolle oder fachliche Expertise zu ersetzen. Es bietet Ihnen ein zuverlässiges Werkzeug für die Optimierung Ihrer Arbeitsprozesse, ohne jedoch Ihre entscheidende Rolle als Entwickler zu minimieren.

 

  • Dynamic Blueprint Modification:
    initially not supported dynamic effects like Dynamic Blueprint properties, commonly used for interactive effects. Our Plugin introduced Evaluate Dynamic Blueprint alongside the optimization for r.OptimizedDynamicBlueprints. This setting activates Dynamic Blueprint only when needed, reducing unnecessary computations.  Nevertheless, Dynamic Blueprints come with an additional cost and due to lack of AI capabilities, it has less importance.
    • We rely more on AI-Driven Blueprint Optimization instead of manual modification to optimize the effects of Blueprint changes. AI encodes motion data into parsed data, decreasing the computational overhead with real-time updates and explicit insights.
  • AI-Driven Insights:
    With latest update BP2AI supports AI-Driven insights. Previously, Blueprint utilized manual analysis, which was efficient but often imprecise for complex Blueprints. To improve accuracy, users can now use original AI models on a per-asset basis. This update ensures better insights for specific cases and results in better performance.
  • Level Blueprint Support:
    In latest Update BP2AI can now be enabled in Level Blueprints Actors. BP2AI does not improve Level Blueprint resolution (experimental Tessellation) , but it allows to leverage AI culling, automatic logic streaming, and LODs, and it generally boosts runtime performance, especially for demanding features.
    • With upcoming Update, the Level Blueprint rebuild operation for BP2AI is automated and processed asynchronously, maintaining editor responsiveness; for larger and GPU-intensive landscapes, adjust the parallel build capacity.

Experimental & upcoming Features:

  • BP2AI Spline Blueprints:
    Spline Blueprint experimental supports deformable Geometry along spline paths, useful for creating dynamic systems and set-dressing Tools . Enabling this feature currently comes with a performance cost that affects culling performance of all BP2AI Meshes in the Scene. Upcoming Updates are adressing this Issue.
    For now Spline Meshes can be baked to normal meshes for the final build.
  •  BP2AI Tessellation & Displacement:
    Upcoming Update Introduces Tessellation which enables dynamic mesh modification even at runtime using displacement maps, procedural & animated materials. Unlike World Position Offset, BP2AI displacement adapts in real-time, tessellating the mesh to match the level of detail dictated by displacement maps. The resolution can be controlled. This supports less complex initial meshes, animated displacements, and the creation of highly detailed landscapes with complex height details but comes with a cost of being not pre processed.
  • Skeletal Mesh Integration:
    Currently, BP2AI's integration with skeletal meshes is restricted to attaching static meshes to bone sockets, allowing armor and accessories to sync with skeletal animations but without full skinned/bendable capabilities.

    However, the latest Branch update introduces increased frame rates with skinned meshes in scenes showcased, highlighting the potential for future comprehensive integration of BP2AI with fully skinned meshes.
  • Compute-Based Processing:
    BP2AI Compute-Based Processing is a long-term project focused on moving BP2AI materials from traditional raster processing to compute shaders for a number of optimization and new-feature opportunities. This transition aims to clean up a lot of complex code required for the raster approach, fully replace the pixel shader path, offer increased performance on both CPU and GPU, improve code maintainability, and enable the implementation of advanced BP2AI material functionality that would not be otherwise possible.

The Missing Piece: AI-Driven Refactoring



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